Skip to main content

Analysis of Legal Framework of Online Gaming


The term online gaming can be divided into 3 categories namely E-Sports, Casual Gaming, and Fantasy sports for better understanding.

Betting and Gambling are illegal in India and it is a matter of state government to make laws and regulations on the issue. However, there is an inconsistency in the laws and regulations due to the emergence of the Internet as it overtook the jurisdiction of the state laws. Due to the lack of national laws on the subject matter, it overlaps the regulation of games of skill with the game of chance.

The game of skill is nowhere to be recognized as gambling or betting under the gambling laws. There is no specific criterion or procedure to determine gaming as a game of skill and there itself the conflict arose over the point on considerably of Gaming as a Game of skill. This leads to confusion and puts the industry in a dilemma on determining the category of game (whether Skill-based or Chance-based).

By far there are two regulatory models in India, one where almost 14 states and UT have adopted the Public Gambling Act of 1867 and the rest have adopted their specific State Gambling laws. As per the Public gambling Act 1867, the game of skill is explicitly excluded from the legal ambit of the Act. However, the Games of Mere skill or, Gaming, or Gambling is nowhere defined but Hon’ble SC in many instances has interpreted that “games of Mere Skill” are games where more than 50% probability of success is based on skills of the user/ player.

Another issue arose when the state laws under their respective Gambling Laws use inconsistent and interchangeable terms which open up confusion. The term “Common gaming house” is used Under Public Gambling Act while “Betting” is used under Assam Game and Betting Act and Orissa uses “Gambling” & “gaming” to recognize the game of chance.

The encouragement of the government makes India leading from the front in Developing industry-oriented skills, Researches, Creativity & Innovations thus, it maximizes the country's potential and economic growth by providing certain reliefs and exemptions in whatever way possible. One of such industries noticing exponential growth in the user base is the Online Fantasy Sports offered by Online fantasy Sports Platforms (“OFSP”). This industry in very limited time acquired a large market of Indian Sports fans over the digital infrastructure using technology and innovative minds.


KPMG India in its report (a year of script, 2020) mentioned that the user base of the industry has grown at 212% from 2 million users to 90 million users in just 3 years. In the next 2-3 years the industry has the potential to provide 5000+ direct and 7000+ indirect jobs. 

It has been estimated that the industry will also attract a heap of FDI of more than INR 10,000 Crore by the year in less than 2 years and will contribute a GST revenue of INR 3,000 crore to INR 3,500 crore over the next 5 years. The OFSP operators paying income tax on winning and corporate tax, are expected to contribute between INR 7,000 crore to INR 10,000 crore over the next 5 years.

The classification of fantasy sports as a "game of skill" or a "game of chance" determines whether they are legal or not because games of chance fall under the category of gambling, they are prohibited. On the other hand, games that require a substantial degree of skill, are exempted from gambling restrictions and are legal. The modalities of a fantasy sport determine whether it is a game of chance or a game of skill. While gambling is banned in India as a whole, only a few Indian states, such as Sikkim and Nagaland, have attempted to regulate such platforms, leaving others unregulated. Even these laws are extremely restricted in scope, for example, Sikkim's legislation only covers gambling through internet cafes situated within the state, leaving platforms based outside of Indian jurisdiction free to operate. The Electronic Sports Federation of India (ESFI) is India's official governing organization for all esports, with the mission of promoting, organizing, educating, and regulating them. There is currently no such regulatory body for fantasy gaming, and it is crucial to establish one that controls and educates people about the game.

There is currently a lack of clarity on the existing laws and norms that regulate the operation of online fantasy platforms in India, as well as which Ministry or Department is responsible for their administration.

Courts on many instances in different matters try to make clear demarcation between Game of Skill and game of chance. Let us discuss some of the case laws:

  • M/s Gaussian Networks Private Limited v. State of NCT & Monica Lakhanpal ( Suit No 32/2012, Delhi District Court, 2012) In the instant case the bench is of the opinion that in case of possibility for manipulation of results / outcomes by cheating and plotting in online gambling, the degree of chance in the game would also increase.

  • RMD Chamarbaugwala v. Union of India (AIR 1957 SC 628),  the Apex court relied on the ‘skill test’ to decide whether an activity is gambling or not. The court held that sports and games which involve skills are not gambling activities but are commercial activities, protected under constitution. SC in another case held that Gambling only covers chance-based activities and specifically excluded games of skill.


By: Chandrahass Khanna
(B.Tech+LLB(CS), UPES)


Stay connected with us: www.worldcybersecurities.com

To get latest updates on various cyber related events & other things, you can join our Whatsapp group/Telegram Channel

Comments

Popular posts from this blog

UNESCO Guidelines on Generative AI in Schools

The advent of artificial intelligence has assumed prominence amongst all industries and various facets of people's personal lives. The integration of AI in education has been inevitable, given the significance and role of information, knowledge production and administration in the sector. This is especially so as its capabilities entail replicating higher-order thinking. Besides assisting in the education process, it also brings the element of real-life relevance, allowing education to be imparted against the backdrop of the evolving world due to the same AI. It tends to have implications on the subject matter that needs to be imparted, which tends to be something that constantly needs to answer the question of "Why and how is this particular subject matter relevant for learning?".  This induces policy-makers and educational institutions to rethink what they need to impart as knowledge, the area of matter, and the manner of thinking to be emphasised. This is because educa

Dark Web: Safe or unsafe? Truth Revealed!

  The dark web is the part of the internet that is not visible to search engines. With the advancement in technology, digitization has resulted in different types of attacks. We can talk to anyone as long as we have an internet connection. The main concern is with privacy and anonymity in mind.  A team of computer scientists and mathematicians working for one branch of the US navy which is known as the Naval Research laboratory (NRL), developed a new technology known as Onion Routing. It allows anonymous communication where the source and destination cannot be determined by the third party. A network using the Onion Routing technique is classified as Darknet. The NRL released the Onion Routing Technique and it became The Onion Router, also known as TOR. Advantages of Dark Web  Humans are allowed to hold privacy and express their views freely. Privacy is considered to be critical for honest persons through the different criminals and stalkers.  The growing tendency of employers to track

Need for Anti-Spam Laws in India: Comparative Analysis

  Introduction Spam is unsolicited, usually commercial messages (such as e-mails, text messages, or internet postings) sent to a large number of recipients or posted in a large number of places. The spamming activity is usually considered to cause a lot of nuisance and mental annoyance. Spamming is carried out with the help of an electronic mechanism to send unsolicited messages and advertisements. It can also be termed “An unsolicited e-mail” from which the sender attempts to gain an advantage. "India is the seventh biggest spammer in the world 7.8 billion spam e-mails sent in past 24 hours". It’s high time that India has to come up with its legislation to curb the activity.  The author will also argue the need for anti-spam legislation in India with a comparative analysis of various other jurisdictions. Why is it a concern? The term spam emerged due to the spread of unsolicited commercial messages in the internet space. The main challenge is that it has varied charact